Hunter Corps v.1.1 Changelog


Player's section

* Hitting a Hannabi in their core causes them to take [+2] Hits instead of [x2] Hits (pg. 10).
* You don't take fall damage unless you fall 4 or more spaces. Also, if you fall 15 spaces, you automatically die. (pg. 13)
* Tuskens lost the [-2] DC Modifier to STR rolls while raging, but now they make an END at the end of every Round while raging; if they fail, they may choose to either end the Rage or take 1 Hit (pg. 14).
* Material costs listed under Crafting. Materials are no longer a consumable. Also, the amount of units that you need to spend in order to craft an item has been decreased across the board (pg. 17).
* Educator removed, Researcher added (pg. 21)
* Ranged Weapons now come with one unit of ammo, with a rank equal to the rank of the weapon.
* Removed Luxury Items as an option to buy at character creation.
* Added a section for Terminals, including secondary functions (pg. 24).
* Rewrote Violet Shaman ability (pg. 25)
* Changed downtime, instead of operating on hours, a character would have three time slots that they could spend to perform any downtime action listed on the page (page 28).

GM's Section

* Health section added to Feral character Sheet to help keep track of HP and Regeneration.
* Zodiac Ferals now have a third core, which can only be attacked if the core in their head and torso have already been damaged (pg. 44)
* INT allows Ferals to produce copies of an item, rather than covering the quality of the items that they can produce (pg. 46)
* Having multiple cores doesn't multiply the amount of Hits that a Feral Restores from Manipulation (pg. 46)
* Two Feral Sheets have been added, a Larval Feral called "Snipes" and a Pupa Feral called "Pina-Bear"

Files

Hunter_Corps_v.1.1.pdf 2.9 MB
Nov 07, 2020

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