Hunter Corps Anniversary Edition
Global
Spelling/grammar corrected across the board
Perks centered instead of left-aligned
Text Color for headers on digital sheet changed from gray to light gray 2
Size of some images increased
Item Slots on physical sheet rearranged
Bookmarks added to pdf
07
*Full Cover now possesses 10 HP instead of 8
17
*Researcher Career Perk Rewritten
20
*Max Item Slots increased from [8] to [10]
*Item Slot values for Stat values [0-6] increased.
22
*Brace is now active until the end of the next Phase'
*Max HP increased from [8] to [10].
*HP values for stat values [0-6] increased.
*Stealth no longer allows you to move half your movement.
*With Concealment, you're discovered if you're within a combatant's LoS and Detection Range.
*If your concealment is 0 but you're not discovered, they'll still know your general location within a 3x3 AoE
23
*"Consumable" Item Type renamed to "Utility"
*"Tool" and "Armor" Item Types removed due to them being folded into "Utility" and "Weapon" respectively.
*Weapon Cost Modifier increased from x3.0 to x5.0
*Insight can now be used to identify a Power or Item within Line-of-Sight (LoS), in addition to giving you a hint.
24
*Scan increases the Detection Range of your next Awareness roll, rather than lasting until the Turn ends.
25
*Persuasion now requires that the favor be something within their power & something they'd do; if it's not, you auto-fail and earn no EXP from the roll
26
*Runes now grant a +1 to the target's Buffer value until the Round ends, in addition to an elemental resistance/vulnerability.
28
*Timer for Protective Barrier increased from [24] Rounds to [30] Rounds.
29
*Host Powers can now be activated at the cost of one Charge of any color associated with the Host Power.
32
*"Get Down!" works if you're within a space that's between an ally and an enemy
*"Get Down! now allows you to obscure LoS if the ally you're protecting is your height or shorter.
*"Juke" now specifies that if they succeed their PER roll, you move to the chosen space and suffer the dmg/effect of their attack
35
*You start off with 2000♪ to buy items with during character creation.
36
*Medical II now allows you to regain [3] HP
*Medical III now allows you to regain [5] HP
37
*Arc III rewritten
*Burst II now turns all spaces adjacent to the AoE to become hazardous spaces, while retaining its 5x5 AoE
*Cone I now specifies that the AOE widens as it travels beyond the first row, rather than the first space.
*Column I now specifies that elevation = range
38
*Line III damage values slightly increased.
43
*Siege I now deals double damage to cover
45
*Minimum Stat value required for someone to train you lowered from [3] to [2].
46
*6th column added to "Stages of Play" table and the "Stages of Play" table listed under "Character Death" for starting Notes.
*Each Stage of Play will now give you more starting notes as you gain power levels and gain new stages of play.
49
*You now recover [3] HP when using the "recovering" downtime activity, instead of [2].
*Trainers only need a [2] in the Stat you're trying to train to train you.
50
*You now earn [2500*Feral Rank]♪'s per mission, instead of [1500*Feral Rank]♪'s.
59
Civil suits involve funds that equal a maximum of 2000♪'s, rather than 100♪'s
3rd paragraph rewritten under "Law & Order"
62
New Sample Ferals added
Files
Get Hunter Corps
Hunter Corps
Postapocalytic Fantasy Tactical RPG
Status | Released |
Category | Physical game |
Author | Stormforge Productions |
Genre | Role Playing |
Tags | Aliens, d12, Dice, Fantasy, nuclear, Post-apocalyptic, Sci-fi, Tabletop, Tabletop role-playing game |
More posts
- New UpdateJan 20, 2022
- Final DevlogOct 03, 2021
- Hunter Corps v4 released!Jul 02, 2021
- Hunter Corps update V3Apr 02, 2021
- Sample EditionJan 02, 2021
- Hunter Corps V2 UpdateJan 01, 2021
- Hunter Corps v.1.1 ChangelogNov 07, 2020
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