Hunter Corps Anniversary Edition


Global

Spelling/grammar corrected across the board

Perks centered instead of left-aligned

Text Color for headers on digital sheet changed from gray to light gray 2

Size of some images increased

Item Slots on physical sheet rearranged

Bookmarks added to pdf

07 

*Full Cover now possesses 10 HP instead of 8

17

*Researcher Career Perk Rewritten

20

*Max Item Slots increased from [8] to [10]

*Item Slot values for Stat values [0-6] increased.

22

*Brace is now active until the end of the next Phase'

*Max HP increased from [8] to [10].

*HP values for stat values [0-6] increased.

*Stealth no longer allows you to move half your movement.

*With Concealment, you're discovered if you're within a combatant's LoS and Detection Range.

*If your concealment is 0 but you're not discovered, they'll still know your general location within a 3x3 AoE

23

*"Consumable" Item Type renamed to "Utility"

*"Tool" and "Armor" Item Types removed due to them being folded into "Utility" and "Weapon" respectively.

*Weapon Cost Modifier increased from x3.0 to x5.0

*Insight can now be used to identify a Power or Item within Line-of-Sight (LoS), in addition to giving you a hint.

24

*Scan increases the Detection Range of your next Awareness roll, rather than lasting until the Turn ends.

25

*Persuasion now requires that the favor be something within their power & something they'd do; if it's not, you auto-fail and earn no EXP from the roll

26

*Runes now grant a +1 to the target's Buffer value until the Round ends, in addition to an elemental resistance/vulnerability.

28

*Timer for Protective Barrier increased from [24] Rounds to [30] Rounds.

29

*Host Powers can now be activated at the cost of one Charge of any color associated with the Host Power.

32

*"Get Down!" works if you're within a space that's between an ally and an enemy

*"Get Down! now allows you to obscure LoS if the ally you're protecting is your height or shorter.

*"Juke" now specifies that if they succeed their PER roll, you move to the chosen space and suffer the dmg/effect of their attack

35

*You start off with 2000♪ to buy items with during character creation.

36

*Medical II now allows you to regain [3] HP

*Medical III now allows you to regain [5] HP

37

*Arc III rewritten

*Burst II now turns all spaces adjacent to the AoE to become hazardous spaces, while retaining its 5x5 AoE

*Cone I now specifies that the AOE widens as it travels beyond the first row, rather than the first space.

*Column I now specifies that elevation = range

38

*Line III damage values slightly increased.

43

*Siege I now deals double damage to cover

45

*Minimum Stat value required for someone to train you lowered from [3] to [2].

46

*6th column added to "Stages of Play" table and the "Stages of Play" table listed under "Character Death" for starting Notes.

*Each Stage of Play will now give you more starting notes as you gain power levels and gain new stages of play.

49

*You now recover [3] HP when using the "recovering" downtime activity, instead of [2].

*Trainers only need a [2] in the Stat you're trying to train to train you.

50

*You now earn [2500*Feral Rank]♪'s per mission, instead of [1500*Feral Rank]♪'s.

59

Civil suits involve funds that equal a maximum of 2000♪'s, rather than 100♪'s

3rd paragraph rewritten under "Law & Order"

62 

New Sample Ferals added

Files

Hunter_Corps_Anniversary.pdf 4 MB
Aug 25, 2022
Hunter_Corps_Anniversary_Free_Edition.pdf 1 MB
Aug 25, 2022

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