Hunter Corps v4 released!


Changes made between 6.25 and 7.2 

  • >Charges can only be spent while the Terminal is engaged (pg. 05) 
  • >You can now disengage your Terminal, which causes a mark to appear on your dominant hand (pg. 28) 
  • >For Common Sense, passage added that clarifies that the GM must tell you why an NPC's Mood would increase or decrease (pg. 34) 
  • >Typo Fixed: Flame II Weapon Perk stated that you were vulnerable to "Water" rather than "Flood" (pg. 41) 
  • >Typo Fixed: Plant II Weapon Perk stated that you were vulnerable to "Fire" rather than "Flame (pg. 42) 
  • >Typo Fixed: Adult and Zodiac Powers were listed as "Feral Power," rather than "Adult Power" and "Zodiac Power" respectively (pg. 67) 
  • >Added Clarification: "Secondary Behavior" renamed to "Primary Behavior 2" to reflect that it uses the same list as Primary Behaviors (pg. 70) 
  • >When rolling for a Feral's element, you will reroll if you roll a [1-2] or a [11-12]; every other element has one value attached to it now (pg. 70) 
  • >Typo Fixed: changed "beam of" to "beam of plasma 
  • >Decay targets one enemy within Line-of-Sight (pg. 72) 
  • >Sound produces a [Range 2, Cone 1] Sonic Boom (pg. 72) 
  • >Wood will damage anyone who damages it if they're within 5 spaces (pg. 73) 
  • >Link to Feral Sheet switched from pg. 62 to pg. 75 

Global 

  • >Layout changed 
  • >Logo changed 
  • >Back Cover changed 
  • >QR codes included for digital version of Character Sheet and Feral Character Sheet 
  • >Physical Character Sheet added (pg. 76-79) 

Core Rules 

  • >Partial Cover now possesses a Resistance of 2 (pg. 07) 
  • >Full Cover now possesses a Resistance of 4 (pg. 07) 
  • >Facing rules added (pg. 08) 
  • >Changed Cadavra racial Perk (pg. 11) 
  • >Changed Transporter Perk (pg. 17) 
  • >Host Powers rewritten (pg. 29-30) 
  • >Maneuvers rewritten (pg. 31-34) 
  • >"Intuition" renamed to "Scapegoat" (pg. 33) 
  • >"Psych" renamed to "Common Sense" (pg. 34) >"Stand Down!" renamed to "Invoke Will" (pg. 34) 
  • >Equipment section rewritten (pg. 35-43) 
  • >Duration 0 has a Duration of "1 Round" instead of "1 Phase" 

After Character Creation 

  • >"Interaction" downtime activity added (pg. 49) 
  • >"Training" now gives you [2] EXP per success instead of [3] EXP (pg. 49) 
  • >You may earn up to [6] EXP whenever you perform a training activity during downtime (pg. 49) 

GM Section 

  • >Feral Powers rewritten (pg. 67) 
  • >Feral Behaviors rewritten (pg. 70) 
  • >"Elemental Maneuvers" renamed to "Joint Elements" (pg. 70) 
  • >Joint Elements rewritten (pg. 71-73)

Files

Hunter_Corps_Free_Edition_v4.0.pdf 3 MB
Jul 02, 2021
Hunter_Corps_v4.0.pdf 4 MB
Jul 02, 2021

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